Teachers’ Perspectives on the Use of Physical Games in English Language Teaching
Abstract
This study explores teachers’ perspectives on the use of physical games in English language teaching within school-based EFL contexts. Employing a descriptive qualitative design, data were collected through semi-structured interviews with eight secondary school English teachers who had experience using physical games in their classrooms. The data were analyzed using thematic analysis to identify recurring patterns in teachers’ perceptions and experiences. The findings reveal that teachers generally perceive physical games as a beneficial instructional approach, particularly for supporting vocabulary learning, speaking practice, and students’ motivation and engagement. Teachers reported that physical games encouraged active participation and reduced students’ anxiety in using English. However, the study also identifies several challenges in implementing physical games, including classroom management difficulties, limited instructional time, large class sizes, and restricted physical space. To address these challenges, teachers employed various adaptive strategies, such as selecting simpler games, establishing clear classroom rules, and modifying activities to fit contextual constraints. The study highlights that teachers’ perspectives on physical games are both positive and pragmatic. The findings suggest that physical games can be effectively integrated into English language teaching when they are carefully planned, contextually adapted, and aligned with instructional objectives. This study contributes to the understanding of physical games from the perspective of teacher cognition and offers practical insights for sustainable implementation in EFL classrooms.
Downloads
References
- Ahmed, A. A. A., Ampry, E. S., Komariah, A., Hassan, I., Thahir, I., Hussein Ali, M., Fawzi Faisal, A., & Zafarani, P. (2022). Investigating the effect of using game-based learning on EFL learners’ motivation and anxiety. Education Research International, 2022, Article 6503139.
- https://doi.org/10.1155/2022/6503139
- Amalia, R., Latief, H., & Natsir, R. Y. (2023). Teachers’ challenges in implementing vocabulary games in English class for the tenth grade of SMAN 7 Selayar. Journal of Language Testing and Assessment, 3(1), 1–12. https://doi.org/10.56983/jlta.v3i1.312
- Asher, J. J. (2009). Learning another language through actions (7th ed.). Sky Oaks Productions.
- Borg, S. (2015). Teacher cognition and language education: Research and practice. Bloomsbury Academic.
- Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101.
- https://doi.org/10.1191/1478088706qp063oa
- Cameron, L. (2001). Teaching languages to young learners. Cambridge University Press.
- Copland, F., Garton, S., & Burns, A. (2014). Challenges in teaching English to young learners: Global perspectives and local realities. TESOL Quarterly, 48(4), 738–762. https://doi.org/10.1002/tesq.148
- Creswell, J. W., & Poth, C. N. (2018). Qualitative inquiry and research design: Choosing among five approaches (4th ed.). Sage Publications.
- Dörnyei, Z. (2001). Motivational strategies in the language classroom. Cambridge University Press.
- Ellis, R. (2008). The study of second language acquisition (2nd ed.). Oxford University Press.
- Gozcu, E., & Caganaga, C. K. (2016). The importance of using games in EFL classrooms. Cypriot Journal of Educational Sciences, 11(3), 126–135.
- https://doi.org/10.18844/cjes.v11i3.625
- Harmer, J. (2007). How to teach English (2nd ed.). Pearson Longman.
- Hayes, D. (1997). Helping teachers to cope with large classes. ELT Journal, 51(2), 106–116. https://doi.org/10.1093/elt/51.2.106
- Krashen, S. D. (1985). The input hypothesis: Issues and implications. Longman.
- Nation, I. S. P. (2001). Learning vocabulary in another language. Cambridge University Press.
- Nor, M. J. M., & Nasri, N. M. (2025). Teacher Views on the Advantages and Challenges of Implementing Game-Based Learning Methods: A Systematic Literature Review. International Journal of Academic Research in Progressive Education and Development, 14(2), 2120–2130. http://dx.doi.org/10.6007/IJARPED/v14-i2/25588
- Richards, J. C. (2015). Key issues in language teaching. Cambridge University Press.
- Scrivener, J. (2011). Learning Teaching: The Essential Guide to English Language Teaching (3rd ed.). Oxford: Macmillan Education.
- Tomlinson, B., & Masuhara, H. (2009). Playing to learn: A review of physical games in second language acquisition. Simulation & Gaming, 40(5), 645–668. https://doi.org/10.1177/1046878109339969
- Tsai, Y.-L., & Tsai, C.-C. (2018). Digital game-based second-language vocabulary learning and conditions of research designs: A meta-analysis study. Computers & Education, 125, 345–357. https://doi.org/10.1016/j.compedu.2018.06.020
- Uberman, A. (1998). The use of games for vocabulary presentation and revision. English Teaching Forum, 36(1), 20–27.
- Wright, A., Betteridge, D., & Buckby, M. (2006). Games for language learning (3rd ed.). Cambridge University Press.
Copyright & License
Copyright © 2025 Fajrinur Fajrinur, Zurina Zora.

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).